Preset: UGC Highlander (Season 18)

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Multi class items

  • Secondary
    • Press 'JUMP' key in the air to deploy.
      Deployed Parachutes slow your descent.
    • Hold fire to load up to 4 shells
    • Fire rate increases as health decreases
    • 50% faster reload time
    • This weapon deploys 50% faster
    • Weapon spread increases as health decreases
    • Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
    • This weapon deploys 20% faster
    • -34% clip size
  • Melee
    • This Weapon has a large melee range and deploys and holsters slower
    • Gain 50% of base health on kill
    • No random critical hits
    • Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
    • Soldiers and Demos
      Can duel with katanas
      For a one-hit kill
    • +1 capture rate on wearer
    • 10% bullet damage vulnerability on wearer
  • Taunts
    • Harness the unholy power of the Dark One (Yngwie Malmsteen) and crush your opponents with blistering riffs, lava-hot licks and emotionally crippling power ballads!
    • All Class Group Taunt
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Use the Strafe keys to rotate as you Conga
    • This is a partner taunt. Press the taunt key to toggle.
    • All Class Group Taunt
      Party it up with this Eastern European inspired dance
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Use Forward and Back keys to move
      and the Strafe keys to rotate as you dance
    • All Class Group Taunt
      Party it up with this high energy aerobics dance
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Primary and Alt Fire show off different flair moves
      Use Forward and Back keys to move
      and the Strafe keys to rotate as you dance
    • This is a partner taunt. Press the taunt key to toggle.
      Opposing teams will face off to the death.
    • All Class Taunt
    • This is a partner taunt. Press the taunt key to toggle.
    • This is a partner taunt. Press the taunt key to toggle.
    • Equip this item in a Taunt Slot. Activate to tell your victims you are making a Replay of their pathetic demise to share with everyone.
    • Don't leave your friends hanging.

      This is a partner taunt. Press the action slot key to toggle.
    • Share a good natured laugh with everyone except that one guy you just shot.
    • All Class Taunt
      Press the taunt slot key to toggle
      Use the Strafe keys to rotate as you drive
    • All Class Taunt
Scout
  • Primary
    • On Hit: Builds Boost Run speed increased with Boost
    • 10% slower move speed on wearer
    • Boost reduced on air jumps
    • Boost reduced when hit
    • -34% clip size
    • Mini-crits targets when fired at their back from close range
    • -34% clip size
    • 20% less accurate
    • No random critical hits
    • Knockback on the target and shooter
    • +50% faster firing speed
    • +20% bullets per shot
    • -10% damage penalty
    • -66% clip size
    • This weapon reloads its entire clip at once
    • When weapon is active:
    • Increase in push force taken from damage and airblast
    • Holds a 4-shot clip and reloads its entire clip at once.
      Alt-Fire to reach and shove someone!

      Mann Co.'s latest in high attitude break-action personal defense.
    • 25% faster reload time
    • +50% faster firing speed
    • On Hit: Builds Hype
    • -66% clip size
    • When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.
      This weapon reloads its entire clip at once.
  • Secondary
    • Drink to become invulnerable for 8 seconds. Cannot attack during this time
    • While under the effects, +25% movement speed, your attacks mini-crit, and damage taken increased by 10%.
      You are marked for death afterward for 2 seconds.
    • Throw at your enemies to make them bleed! Long distance hits cause mini-crits
    • 100% critical hit vs stunned players
    • No random critical hits
    • Extinguishing teammates reduces cooldown by -20%
    • Players heal 60% of the damage done to an enemy covered with milk.
      Can be used to extinguish fires.
    • When weapon is active:
    • On Hit: Gain up to +5 health
    • Wearer never takes falling damage
    • -25% slower firing speed
    • 20% damage vulnerability on wearer
    • +15% damage bonus
    • +25% greater jump height when active
    • -60% clip size
  • Melee
    • Grants Triple Jump: The third jump deals 10 damage when used
    • -30% slower firing speed
    • -20% damage vs players
    • On Hit: Bleed for 5 seconds
    • On Miss: Hit yourself. Idiot.
    • On Kill: A small health pack is dropped
    • 25% explosive damage vulnerability on wearer
    • On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
    • Crits whenever it would normally mini-crit
    • -75% damage penalty
    • Winds of Gravel Pit
      Scout brings on his deadly fan!
      You are marked for death
    • Alt-Fire: Launches a ball that stuns opponents
    • -15 max health on wearer
    • 100% critical hit vs burning players
    • +25% fire damage resistance while deployed
    • -25% damage penalty
    • Spiky end goes into other man.
    • Alt-Fire: Launches a festive ornament that shatters causing bleed
    • +25% increase in recharge rate
    • -65% damage penalty
    • These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.
  • Taunts
    • Scout Taunt
      What's new, pussycat? This super-smooth sex bomb you just dropped on the battlefield.
Soldier
  • Primary
    • -15% blast damage from rocket jumps
    • Increased attack speed and smaller blast radius while blast jumping
    • Clip size increased on kill
    • -10% explosion radius
    • -15% damage penalty
    • Hold Fire to load up to three rockets Release Fire to unleash the barrage
    • Overloading the chamber will cause a misfire
    • +3 degrees random projectile deviation
    • No ammo from dispensers when active
    • -20% explosion radius
    • On Hit: Gain up to +20 health per attack
    • -25% clip size
    • Does not require ammo
    • Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
    • No random critical hits
    • Deals only 20% damage to buildings
    • Cannot be crit boosted
    • +80% projectile speed
    • +25% damage bonus
    • Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
    • -70% explosion radius
    • +40% projectile speed
    • +25% clip size
    • -25% blast damage from rocket jumps
    • -25% damage penalty
    • No self inflicted blast damage taken
    • +200% max primary ammo on wearer
    • -100% damage penalty
    • No random critical hits
    • Wearer cannot carry the intelligence briefcase or PASS Time JACK
    • A special rocket launcher for learning rocket jump tricks and patterns.
      This weapon deals ZERO damage.
  • Secondary
    • +20 max health on wearer
    • Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources.
      Rage increases through damage done.
    • Provides an offensive buff that causes nearby team members to do mini-crits.
      Rage increases through damage done.
    • +4 health regenerated per second on wearer
    • Provides group speed buff with damage done giving health.
      Gain rage with damage.
    • -60% blast damage from rocket jumps
    • -75% reduction in push force taken from damage
    • Deals 3x falling damage to the player you land on
    • Does not require ammo
    • Projectile penetrates enemy targets
    • Projectile cannot be deflected
    • Deals only 20% damage to buildings
  • Melee
    • On Hit Ally: Boosts both players' speed for several seconds
    • -25% damage penalty
    • When weapon is active:
    • Damage increases as the user becomes injured
    • -90% less healing from Medic sources
    • When weapon is active:
    • Move speed increases as the user becomes injured
    • -90% less healing from Medic sources
    • You are marked for death while active, and for short period after switching weapons
    • Deals crits while the wielder is rocket jumping
    • -20% slower firing speed
    • No random critical hits
  • Taunts
    • Soldier Taunt
      "Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"
Pyro
  • Primary
    • Extinguishing teammates restores 20 health
    • Direct damage reduces Medi Gun healing and resist shield effects by 25%.
      Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish allies that are on fire.
    • 100% critical hits from behind
    • Extinguishing teammates restores 20 health
    • +150% airblast cost
    • This weapon deploys 60% faster
    • This weapon holsters 30% faster
    • Extinguishing teammates restores 20 health
    • -66% afterburn damage penalty
    • +25% airblast cost
    • Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
    • No airblast
    • No random critical hits
    • Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
  • Secondary
    • 100% mini-crits vs burning players
    • +50% damage to self
    • -25% damage penalty
    • Alt-Fire: Detonate flare.
      This weapon will reload automatically when not active.
    • 100% critical hit vs burning players
    • This weapon will reload when not active
    • Does not require ammo
    • +50% projectile speed
    • Alt-Fire: Extinguish teammates to gain guaranteed critical hits
    • Extinguishing teammates restores 20 health
    • No random critical hits
    • This weapon will reload automatically when not active.

      Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
    • 100% mini-crits vs burning players
    • Flare knocks back target on hit and explodes when it hits the ground. Increased knock back on burning players
    • -35% self damage force
    • -35% damage penalty
    • This weapon will reload automatically when not active.
  • Melee
    • 100% critical hit vs burning players
    • -33% damage penalty
    • No random critical hits
    • This weapon deploys -75% slower
    • -20% slower firing speed
    • +25% damage bonus
    • +50% health from packs on wearer
    • -75% health from healers on wearer
    • +100% damage vs buildings
    • Damage removes Sappers
    • -25% damage vs players
    • 100% critical hit vs wet players
    • Damage removes Sappers
    • -20% damage vs players
    • No random critical hits
    • When weapon is active:
    • +25 health restored on kill
    • +15% faster move speed on wearer
    • 20% damage vulnerability on wearer
    • On Hit: target is engulfed in flames
    • -20% damage penalty
    • Improves upon Mother Nature's original design for volcanos by increasing portability.
      Modern science is unable to explain exactly where the lava is coming from.
    • All players connected via Medigun beams are hit
    • Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.
  • Taunts
    • Pyro Taunt
      Torch your troubles away with this spring-mounted fiberglass fun-frenzy.
Demoman
  • Primary
    • +200% increase in turning control while charging
    • +25 max health on wearer
    • Melee kills refill 25% of your charge meter.
    • +10% faster move speed on wearer (shield required)
    • Grenades have very little bounce and roll
    • -30% fuse time on grenades
    • -15% explosion radius
    • +20% damage vs buildings
    • +25% projectile speed
    • -25% clip size
    • -25% explosion radius
    • Launched bombs shatter on surfaces
    • Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    • +20% projectile speed
    • Cannonballs push players back on impact
    • Cannonballs do not explode on impact
    • Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
  • Secondary
    • Alt-Fire: Detonate all Stickybombs
    • +50% fire damage resistance on wearer
    • +30% explosive damage resistance on wearer
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a critical melee strike after impacting an enemy at distance.
    • -0.2 sec faster bomb arm time
    • Max charge time decreased by 70%
    • Up to +35% damage based on charge
    • Able to destroy enemy stickybombs
    • -50% clip size
    • -15% damage penalty
    • +25% faster firing speed
    • Detonates stickybombs near the crosshair and directly under your feet
    • Able to destroy enemy stickybombs
    • +50% max secondary ammo on wearer
    • +6 max pipebombs out
    • 0.8 sec slower bomb arm time
    • +50% increase in charge recharge rate
    • +70% increase in charge impact damage
    • +20% fire damage resistance on wearer
    • +20% explosive damage resistance on wearer
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a critical melee strike after impacting an enemy.
    • No self inflicted blast damage taken
    • +200% max secondary ammo on wearer
    • -100% damage penalty
    • No random critical hits
    • -6 max pipebombs out
    • Wearer cannot carry the intelligence briefcase or PASS Time JACK
    • A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
    • +15% fire damage resistance on wearer
    • +15% explosive damage resistance on wearer
    • Full turning control while charging
    • Melee kills refill 75% of your charge meter.
    • Taking damage while shield charging reduces remaining charging time
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a mini-crit melee strike after impacting an enemy at distance.
  • Melee
    • This Weapon has a large melee range and deploys and holsters slower
    • When weapon is active:
    • Melee kills refill 25% of your charge meter.
    • +25 health restored on kill
    • 15% damage vulnerability on wearer
    • No random critical hits
    • This Weapon has a large melee range and deploys and holsters slower
    • No random critical hits
    • -25 max health on wearer
    • Gives increased speed and health with every head you take.
    • This Weapon has a large melee range and deploys and holsters slower
    • Ammo boxes collected also give Charge
    • Melee hits refill 20% of your charge meter.
    • -80% max primary ammo on wearer
    • -80% max secondary ammo on wearer
    • No random critical hits
    • This Weapon has a large melee range and deploys and holsters slower
    • When weapon is active:
    • +20% damage bonus
    • 15% slower move speed on wearer
    • -20% slower firing speed
    • This weapon deploys -100% slower
    • No random critical hits
    • High-yield Scottish face removal.
      A sober person would throw it...

      The first hit will cause an explosion
  • Taunts
Heavy
  • Primary
    • +20% damage bonus
    • -20% damage resistance when below 50% health and spun up
    • 50% slower spin up time
    • -60% slower move speed while deployed
    • Creates a ring of flames while spun up
    • 25% damage vs burning players
    • Consumes an additional 4 ammo per second while spun up
    • -10% damage penalty
    • On Hit: 100% chance to slow target
    • -20% damage resistance when below 50% health and spun up
    • -25% damage penalty
    • 30% slower spin up time
    • 20% faster spin up time
    • Silent Killer: No barrel spin sound
    • 20% more accurate
    • -20% slower firing speed
  • Secondary
    • While under the effects, move speed is increased, attacks mini-crit, damage taken will be increased 25%, and the player may only use melee weapons.
      Alt-fire: Share with a friend (Medium Health Kit)

      Who needs bread?
    • Adds +50 max health for 30 seconds
    • Eat to gain up to 100 health.
      Alt-fire: Share chocolate with a friend (Small Health Kit)
    • +33% clip size
    • +15% faster firing speed
    • -15% damage penalty
    • Eat to regain up to 300 health.
      Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
  • Melee
    • When weapon is active:
    • +40% faster firing speed
    • +15% faster move speed on wearer
    • Gain a speed boost on hit
    • -60% damage penalty
    • 20% damage vulnerability on wearer
    • -40% damage from ranged sources while active
    • +100% damage from melee sources while active
    • This weapon holsters 100% slower
    • When weapon is active:
    • +30% faster move speed on wearer
    • -25% damage penalty
    • You are marked for death while active, and for short period after switching weapons
    • This weapon holsters 50% slower
    • Critical hit forces victim to laugh
    • Always critical hit from behind
    • On Hit: Force enemies to laugh who are also wearing this item
    • Critical hits do no damage
    • Be the life of the war party with these laugh-inducing punch-mittens.
    • On Kill: 5 seconds of 100% critical chance
    • -20% slower firing speed
    • When weapon is active:
    • +30% damage bonus
    • +50 health restored on kill
    • 30% damage vulnerability on wearer
  • Taunts
Engineer
  • Primary
    • Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
    • Revenge crits are lost on death
    • No random critical hits
    • -50% clip size
    • Does not require ammo
    • Projectile cannot be deflected
    • On Hit: Victim loses up to 10% Medigun charge
    • On Hit: Victim loses up to 20% cloak
    • Deals only 20% damage to buildings
    • Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
    • Alt-Fire: Use 100 metal to pick up your targeted building from long range
    • Fires a special bolt that can repair friendly buildings
    • Self mark for death when hauling buildings
    • -50% max primary ammo on wearer
    • -34% clip size
    • 10% increased damage to your sentry's target
    • No reload necessary
    • On Hit: damage dealt is returned as ammo
    • Per Shot: -30 ammo
    • Uses metal for ammo
  • Secondary
    • Alt-Fire: -15 ammo, destroy projectiles
    • No reload necessary
    • Per Shot: -5 ammo
    • Uses metal for ammo
    • No random critical hits
    • Take manual control of your Sentry Gun.
      Wrangled sentries gain a shield that reduces damage and repairs by 66%.
      Sentries are disabled for 3 seconds after becoming unwrangled.
  • Melee
    • Upgrades, repairs and speeds up construction of friendly buildings on hit
    • Press your reload key to choose to teleport to spawn or your exit teleporter
    • -50% metal cost when constructing or upgrading teleporters
    • Construction hit speed boost decreased by 50%
    • 20% less metal from pickups and dispensers
    • Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.
    • Third successful punch in a row always crits.
    • +25 max health on wearer
    • Sentry build speed increased by 150%
    • Replaces the Sentry with a Mini-Sentry
    • No random critical hits
    • Construction hit speed boost increased by 30%
    • +15% faster firing speed
    • 20% slower repair rate
    • -25% damage penalty
    • -33% damage penalty vs buildings
    • On Hit: Bleed for 5 seconds
    • No random critical hits
    • 20% fire damage vulnerability on wearer
  • Taunts
  • PDA
Medic
  • Primary
    • On Hit: Gain up to +3 health
    • -2 health drained per second on wearer
    • No headshots
    • -75% max primary ammo on wearer
    • Fires special bolts that heal teammates and deals damage based on distance traveled
      This weapon will reload automatically when not active
    • -15% damage penalty
    • While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
  • Secondary
    • ÜberCharge grants 100% critical chance
    • +25% ÜberCharge rate
    • ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
    • +40% heal rate
    • +10% ÜberCharge rate
    • 50% max overheal
    • Mirror the blast jumps and shield charges of patients.
    • +67% ÜberCharge rate
    • Press your reload key to cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type.
    • -33% ÜberCharge rate on Overhealed patients
    • -66% Overheal build rate.
    • ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
  • Melee
    • When weapon is active:
    • Alt-Fire: Applies a healing effect to all nearby teammates
    • +3 health regenerated per second on wearer
    • -20% damage penalty
    • Allows you to see enemy health
    • -10% slower firing speed
    • 'Do no harm.'
    • On Hit: 25% ÜberCharge added
    • -20% slower firing speed
    • On death up to 20% of your stored ÜberCharge is retained
    • -10 max health on wearer
  • Taunts
    • Remind those ungrateful bastards how valuable your Medic skills are by striking a heroic pose accompanied by an angelic choir, beams of divine light, and a flock of doves.
Sniper
  • Primary
    • Base charge rate decreased by 50%
    • Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
    • Charge and fire shots independent of zoom
    • -10% damage on body shot
    • No headshots when not fully charged
    • Gain Focus on kills and assists
    • Press 'Reload' to activate focus In Focus: +25% faster charge and no unscoping.
    • -20% damage on body shot
    • Heads will roll.
    • On Full Charge: Projectiles penetrate players
    • On Full Charge: +15% damage per shot
    • Cannot fire unless zoomed
    • Fires tracer rounds
    • On Scoped Hit: Jarate target for 2 to 8 seconds based on amount charged. Headshots or fully charged shots cause an explosion of Jarate.
    • +25% charge rate
    • No headshots
    • No random critical hits
  • Secondary
    • Dealing damage fills charge meter.
    • Secondary fire when charged grants mini-crits for 8 seconds.
    • -25% slower firing speed
    • -20% clip size
    • No random critical hits
    • +4 health regenerated per second on wearer
    • Knockback reduced by 20% when aiming
    • No flinching when aiming and fully charged
    • +25 max health on wearer
    • +15% bullet damage resistance on wearer
    • 20% explosive damage vulnerability on wearer
    • Coated enemies take mini-crits Can be used to extinguish fires.
    • Extinguishing teammates reduces cooldown by -20%
    • Blocks a single backstab attempt
  • Melee
    • When weapon is active:
    • Crits whenever it would normally mini-crit
    • 20% damage vulnerability on wearer
    • No random critical hits
    • 25% increase in damage when health <50% of max
    • -25% decrease in damage when health >50% of max
    • On Hit: Bleed for 6 seconds
    • -50% damage penalty
  • Taunts
Spy
  • Primary
    • Crits on headshot
    • -15% damage penalty
    • -20% slower firing speed
    • No random critical hits
    • Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
    • -15% damage penalty
    • No random critical hits
    • Attacks pierce damage resistance effects and bonuses
    • +20% damage bonus while disguised
    • No random critical hits
    • -20% slower firing speed
    • +15% cloak on hit
    • +40% cloak duration
    • -20% damage penalty
  • Sapper
    • Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise
    • Reverses enemy building construction
    • -100% sapper damage penalty
  • Melee
    • Attack an enemy from behind to Backstab them for a one hit kill.
    • +30% cloak on kill
    • Gain a speed boost on kill
    • -25 max health on wearer
    • On Backstab: Absorbs the health from your victim.
    • -55 max health on wearer
    • Start off with low health
      Kill somebody with this knife
      Steal all of their health
    • On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
    • Backstab turns victim to ice
    • Melts in fire, regenerates in 15 seconds and by picking up ammo
    • It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
    • Upon a successful backstab against a human target, you rapidly disguise as your victim
    • Silent Killer: No attack noise from backstabs
    • Wearer cannot disguise
  • Watch
    • Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies
    • Cloak Type: Motion Sensitive. Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies. Cloak drain rate based on movement speed.
    • +100% cloak regen rate
    • No cloak meter from ammo boxes when invisible
    • -35% cloak meter from ammo boxes
    • Cloak Type: Feign Death. Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance.
    • +40% cloak duration
    • +50% cloak regen rate
    • -50% cloak meter when Feign Death is activated
    • No cloak meter from ammo boxes when invisible
    • -35% cloak meter from ammo boxes
  • Taunts
    • Spy Taunt
      Bump and hustle over the buried gibs of your enemies.
    • Spy Taunt
      Sneak around with the original stealth device.
      Use Forward and Back keys to move
      and the Strafe keys to rotate.