Preset: Allow everything

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If a weapon has a reskin or Festive/Botkiller version it will inherit the same whitelist setting.

Global settings
  • Allow / disallow

Multi class items

  • Secondary
    • Press 'JUMP' key in the air to deploy.
      Deployed Parachutes slow your descent.
    • +50% bullets per shot
    • This weapon deploys 50% faster
    • Fires a wide, fixed shot pattern
    • -20% damage penalty
    • Successive shots become less accurate
    • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
    • This weapon deploys 20% faster
    • -34% clip size
  • Melee
    • This Weapon has a large melee range and deploys and holsters slower
    • Gain 50% of base health on kill
    • No random critical hits
    • Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
    • Soldiers and Demos
      Can duel with katanas
      For a one-hit kill
    • +1 capture rate on wearer
    • 10% bullet damage vulnerability on wearer
  • Taunts
    • Harness the unholy power of the Dark One (Yngwie Malmsteen) and crush your opponents with blistering riffs, lava-hot licks and emotionally crippling power ballads!
    • Toggleable Taunt
    • All Class Group Taunt
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Use the Strafe keys to rotate as you Conga
    • Toggleable Taunt
    • This is a partner taunt. Press the taunt key to toggle.
    • Toggleable Taunt
    • All Class Group Taunt
      Party it up with this Eastern European inspired dance
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Use Forward and Back keys to move
      and the Strafe keys to rotate as you dance
    • Toggleable Taunt
    • All Class Group Taunt
      Party it up with this high energy aerobics dance
      Other players can join you by activating their weapon taunt

      Press the taunt slot key to toggle
      Primary and Alt Fire show off different flair moves
      Use Forward and Back keys to move
      and the Strafe keys to rotate as you dance
    • Toggleable Taunt
    • This is a partner taunt. Press the taunt key to toggle.
      Opposing teams will face off to the death.
    • All Class Taunt
    • Toggleable Taunt
    • This is a partner taunt. Press the taunt key to toggle.
    • Toggleable Taunt
    • This is a partner taunt. Press the taunt key to toggle.
    • Equip this item in a Taunt Slot. Activate to tell your victims you are making a Replay of their pathetic demise to share with everyone.
    • Toggleable Taunt
    • Don't leave your friends hanging.

      This is a partner taunt. Press the action slot key to toggle.
    • Share a good natured laugh with everyone except that one guy you just shot.
    • Toggleable Taunt
    • All Class Taunt
      Press the taunt slot key to toggle
      Use the Strafe keys to rotate as you drive
    • All Class Taunt
      According to sacred Tibetan folklore, the noble yeti inhabits the Himalayan region of Nepal. Now its stupid face can inhabit the knuckle sandwich region of your fist.
    • All Class Taunt
      Scare your enemies, impress your friends and trick sherpas into dating you with this yeti transformation kit.
    • Toggleable Taunt
    • All Class Taunt
Scout
  • Primary
    • On Hit: Builds Boost
      Run speed increased with Boost
    • -34% clip size
    • 10% slower move speed on wearer
    • Boost reduced on air jumps
    • Boost reduced when hit
    • Mini-crits targets when fired at their back from close range
    • -34% clip size
    • No random critical hits
    • 20% less accurate
    • +50% faster firing speed
    • Knockback on the target and shooter
    • +20% bullets per shot
    • -10% damage penalty
    • -66% clip size
    • This weapon reloads its entire clip at once
    • When weapon is active:
    • Increase in push force taken from damage and airblast
    • Holds a 4-shot clip and reloads its entire clip at once.
      Alt-Fire to reach and shove someone!

      Mann Co.'s latest in high attitude break-action personal defense.
    • +50% faster firing speed
    • 25% faster reload time
    • On Hit: Builds Hype
    • -66% clip size
    • When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.
      This weapon reloads its entire clip at once.
  • Secondary
    • Drink to become invulnerable for 8 seconds. Cannot attack during this time.
      Damage absorbed will slow you when the effect ends.
    • While effect is active: Each attack mini-crits and sets Marked-For-Death for 5 seconds.
    • Throw at your enemies to make them bleed! Long distance hits reduce recharge time
    • No random critical hits
    • Extinguishing teammates reduces cooldown by -20%
    • Players heal 60% of the damage done to an enemy covered with milk.
      Can be used to extinguish fires.
    • When weapon is active:
    • +15% faster firing speed
    • On Hit: Gain up to +3 health
    • -25% clip size
    • +15% damage bonus
    • +25% greater jump height when active
    • -60% clip size
  • Melee
    • Grants Triple Jump while deployed.
      Melee attacks mini-crit while airborne.
    • -15% damage vs players
    • This weapon deploys -50% slower
    • On Hit: Bleed for 5 seconds
    • On Miss: Hit yourself. Idiot.
    • On Kill: A small health pack is dropped
    • 25% explosive damage vulnerability on wearer
    • Crits whenever it would normally mini-crit
    • On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
    • -75% damage penalty
    • Winds of Gravel Pit
      Scout brings on his deadly fan!
      You are Marked-For-Death
    • Alt-Fire: Launches a ball that slows opponents
    • -15 max health on wearer
    • 100% critical hit vs burning players
    • +25% fire damage resistance while deployed
    • -25% damage penalty
    • Spiky end goes into other man.
    • +25% increase in recharge rate
    • Alt-Fire: Launches a festive ornament that shatters causing bleed
    • -65% damage penalty
    • These lovely festive ornaments are so beautifully crafted, your enemies are going to want to see them close up. Indulge them by batting those fragile glass bulbs into their eyes at 90 mph.
  • Taunts
    • Scout Taunt
    • Scout Taunt
    • Toggleable Taunt
    • Community Created Scout Taunt
    • Scout Taunt
    • Toggleable Taunt
    • Community Created Scout Taunt
    • Toggleable Taunt
    • Scout Taunt
      What's new, pussycat? This super-smooth sex bomb you just dropped on the battlefield.
    • Community Created Scout Taunt
Soldier
  • Primary
    • -15% blast damage from rocket jumps
    • Increased attack speed and smaller blast radius while blast jumping
    • Clip size increased on kill
    • -15% damage penalty
    • -10% explosion radius
    • Hold Fire to load up to three rockets
      Release Fire to unleash the barrage
    • -20% explosion radius
    • +3 degrees random projectile deviation
    • Overloading the chamber will cause a misfire
    • No ammo from dispensers when active
    • On Hit: Gain up to +20 health per attack
    • -25% clip size
    • Does not require ammo
    • Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec
    • No random critical hits
    • Deals only 20% damage to buildings
    • Minicrits whenever it would normally crit
    • +25% damage bonus
    • +80% projectile speed
    • Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
    • -70% explosion radius
    • +25% clip size
    • +40% projectile speed
    • -25% blast damage from rocket jumps
    • -25% damage penalty
    • +200% max primary ammo on wearer
    • No self inflicted blast damage taken
    • -100% damage penalty
    • No random critical hits
    • Wearer cannot carry the intelligence briefcase or PASS Time JACK
    • A special rocket launcher for learning rocket jump tricks and patterns.
      This weapon deals ZERO damage.
  • Secondary
    • +20 max health on wearer
    • Provides a defensive buff that protects nearby team members from crits, incoming sentry damage by 50% and 35% from all other sources.
      Rage increases through damage done.
    • Provides an offensive buff that causes nearby team members to do mini-crits.
      Rage increases through damage done.
    • +4 health regenerated per second on wearer
    • Provides group speed buff with damage done giving health.
      Gain rage with damage.
    • -60% blast damage from rocket jumps
    • -75% reduction in push force taken from damage
    • Deals 3x falling damage to the player you land on
    • -75% reduction in airblast vulnerability
    • 200% increased air control when blast jumping
    • Does not require ammo
    • Projectile penetrates enemy targets
    • Projectile cannot be deflected
    • Deals only 20% damage to buildings
  • Melee
    • On Hit Teammate: Boosts both players' speed for several seconds
    • -25% damage penalty
    • When weapon is active:
    • Damage increases as the user becomes injured
    • -90% less healing from Medic sources
    • When weapon is active:
    • Move speed increases as the user becomes injured
    • You are Marked-For-Death while active, and for short period after switching weapons
    • -90% less healing from Medic sources
    • Deals crits while the wielder is rocket jumping
    • -20% slower firing speed
    • No random critical hits
  • Taunts
    • Soldier Taunt
    • Soldier Taunt
    • Soldier Taunt
      "Freedom isn't free, maggots! Guess the price! Wrong! That is too high! Freedom is NOT that expensive!"
Pyro
  • Primary
    • Extinguishing teammates restores 20 health
    • Afterburn reduces Medi Gun healing and resist shield effects.
      Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguishes teammates that are on fire.
    • 100% critical hits from behind
    • Extinguishing teammates restores 20 health
    • +150% airblast cost
    • This weapon holsters 30% faster
    • This weapon deploys 60% faster
    • Extinguishing teammates restores 20 health
    • -66% afterburn damage penalty
    • +25% airblast cost
    • Uses a shared pressure tank for Primary Fire and Alt-Fire.

      Primary Fire: Launches a fast-moving projectile that briefly ignites enemies

      Alt-Fire: Release a blast of air that pushes enemies and projectiles, and extinguishes teammates that are on fire.
    • Extinguishing teammates restores 20 health
    • Deals 300% damage to burning players
      +50% re-pressurization rate on hit
    • -50% repressurization rate on Alt-Fire
    • This powerful, single-shot flamethrower rewards consecutive hits with faster reloads and bonus damage.
    • Build 'Mmmph' by dealing damage.
      Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
      Invulnerable while 'Mmmph' taunting.
    • No random critical hits
    • No airblast
    • Being a revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them.
  • Secondary
    • 100% mini-crits vs burning players
    • -25% damage penalty
    • +50% damage to self
    • Alt-Fire: Detonate flare.
      This weapon will reload automatically when not active.
    • 100% critical hit vs burning players
    • This weapon will reload when not active
    • Gas meter builds with damage done and/or time
    • Spawning and resupply do not affect the Gas meter
    • Gas meter starts empty
    • Creates a horrific visible gas cloud that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
    • +50% projectile speed
    • Does not require ammo
    • Alt-Fire: Extinguish teammates to gain guaranteed critical hits
    • Extinguishing teammates restores 20 health
    • No random critical hits
    • This weapon will reload automatically when not active.

      Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
    • 100% mini-crits vs burning players
    • Flare knocks back target on hit and explodes when it hits the ground.
      Increased knock back on burning players
    • -35% damage penalty
    • -35% self damage force
    • This weapon will reload automatically when not active.
    • Push enemies back when you land (force and radius based on velocity)
    • Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!
  • Melee
    • Mini-crits burning targets and extinguishes them.
      Damage increases based on remaining duration of afterburn
      Sketchek's Bequest: Killing blows on burning players grant a speed boost.
    • -33% damage penalty
    • No random critical hits
    • This weapon holsters 35% slower
    • +25% damage bonus
    • +50% health from packs on wearer
    • -75% health from healers on wearer
    • +100% damage vs buildings
    • Damage removes Sappers
    • -25% damage vs players
    • Gain a speed boost when you hit an enemy player
    • -20% damage penalty
    • This melee slap tells your opponent, and anyone watching the kill feed, that your hand just gave some lucky face the gift of slapping it stupid.
    • Damage removes Sappers
    • 100% critical hit vs wet players
    • No random critical hits
    • -20% damage vs players
    • When weapon is active:
    • +15% faster move speed on wearer
    • +25 health restored on kill
    • 20% damage vulnerability on wearer
    • On Hit: target is engulfed in flames
    • -20% damage penalty
    • Improves upon Mother Nature's original design for volcanos by increasing portability.
      Modern science is unable to explain exactly where the lava is coming from.
    • All players connected via Medigun beams are hit
    • Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.
  • Taunts
    • Pyro Taunt
    • Toggleable Taunt
    • Pyro Taunt
    • Toggleable Taunt
    • Pyro Taunt
      Torch your troubles away with this spring-mounted fiberglass fun-frenzy.
    • Community Created Pyro Taunt
      Let's get serious for a second, folks, with this heartfelt tribute to cannibalism.
    • Toggleable Taunt
    • Community Created Pyro Taunt
Demoman
  • Primary
    • +25 max health on wearer
    • +200% increase in turning control while charging
    • +10% faster move speed on wearer (shield required)
    • Melee kills refill 25% of your charge meter
    • Grenades have very little bounce and roll
    • -30% fuse time on grenades
    • -15% explosion radius
    • +25% projectile speed
    • +20% damage vs buildings
    • -25% clip size
    • -25% explosion radius
    • Launched bombs shatter on surfaces
    • Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
    • +20% projectile speed
    • Cannonballs push players back on impact
    • Cannonballs do not explode on impact
    • Double Donk! Bomb explosions after a cannon ball impact will deal mini-crits to impact victims
  • Secondary
    • Alt-Fire: Detonate all stickybombs
    • +50% fire damage resistance on wearer
    • +30% explosive damage resistance on wearer
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a critical melee strike after impacting an enemy at distance.
    • Able to destroy enemy stickybombs
    • -0.2 sec faster bomb arm time
    • Max charge time decreased by 70%
    • Up to +35% damage based on charge
    • -15% damage penalty
    • -50% clip size
    • +25% faster firing speed
    • +50% max secondary ammo on wearer
    • +6 max pipebombs out
    • Detonates stickybombs near the crosshair and directly under your feet
    • Able to destroy enemy stickybombs
    • 0.8 sec slower bomb arm time
    • +20% fire damage resistance on wearer
    • +20% explosive damage resistance on wearer
    • +70% increase in charge impact damage
    • +50% increase in charge recharge rate
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a critical melee strike after impacting an enemy.
    • +200% max secondary ammo on wearer
    • No self inflicted blast damage taken
    • -100% damage penalty
    • No random critical hits
    • -6 max pipebombs out
    • Wearer cannot carry the intelligence briefcase or PASS Time JACK
    • A special no-damage stickybomb launcher for learning stickybomb jump tricks and patterns.
    • +15% fire damage resistance on wearer
    • +15% explosive damage resistance on wearer
    • Full turning control while charging
    • Melee kills refill 75% of your charge meter
    • Taking damage while shield charging reduces remaining charging time
    • Alt-Fire: Charge toward your enemies and remove debuffs.
      Gain a mini-crit melee strike after impacting an enemy at distance.
  • Melee
    • When weapon is active:
    • This Weapon has a large melee range and deploys and holsters slower
    • 0.5 sec increase in charge duration
    • Melee kills refill 25% of your charge meter
    • No random critical hits
    • 15% damage vulnerability on wearer
    • This Weapon has a large melee range and deploys and holsters slower
    • No random critical hits
    • -25 max health on wearer
    • Gives increased speed and health with every head you take.
    • This Weapon has a large melee range and deploys and holsters slower
    • Melee hits refill 20% of your charge meter
    • Ammo boxes collected also refill your charge meter
    • No random critical hits
    • -80% max primary ammo on wearer
    • -80% max secondary ammo on wearer
    • When weapon is active:
    • This Weapon has a large melee range and deploys and holsters slower
    • +20% damage bonus
    • 15% slower move speed on wearer
    • -20% slower firing speed
    • No random critical hits
    • This weapon deploys -100% slower
    • High-yield Scottish face removal.
      A sober person would throw it...

      The first hit will cause an explosion
  • Taunts
    • Demoman Taunt
    • Demoman Taunt
    • Toggleable Taunt
    • Demoman Taunt
    • Demoman Taunt
Heavy
  • Primary
    • +20% damage bonus
    • -20% damage resistance when below 50% health and spun up
    • 50% slower spin up time
    • -60% slower move speed while deployed
    • Creates a ring of flames while spun up
    • 25% damage bonus vs burning players
    • -10% damage penalty
    • Consumes an additional 4 ammo per second while spun up
    • On Hit: 100% chance to slow target
    • -20% damage resistance when below 50% health and spun up
    • -25% damage penalty
    • 30% slower spin up time
    • 20% faster spin up time
    • 20% more accurate
    • Silent Killer: No barrel spin sound
    • -20% slower firing speed
  • Secondary
    • After consuming, move speed is increased, attacks mini-crit, and the player may only use melee weapons. Lasts 16 seconds.
      Alt-fire: Share with a friend (Medium Health Kit)

      Who needs bread?
    • Adds +50 max health for 30 seconds
    • Eat to gain up to 100 health.
      Alt-fire: Share chocolate with a friend (Small Health Kit)
    • +33% clip size
    • +15% faster firing speed
    • -15% damage penalty
    • Eat to regain up to 300 health.
      Alt-fire: Share a Sandvich with a friend (Medium Health Kit)
    • +50% increase in charge recharge rate
    • -33% healing effect
    • Eat to gain health.
      Alt-fire: Share banana with a friend (Small Health Kit)
  • Melee
    • +40% faster firing speed
    • On Hit: Gain a speed boost
    • +15% faster move speed on wearer
    • -60% damage penalty
    • Maximum health is drained while item is active
    • -40% damage from ranged sources while active
    • +100% damage from melee sources while active
    • This weapon holsters 100% slower
    • -40% maximum overheal on wearer
    • -40% health from healers on wearer
    • +30% faster move speed on wearer
    • This weapon holsters 50% slower
    • Maximum health is drained while item is active
    • Critical hit forces victim to laugh
    • Always critical hit from behind
    • On Hit: Force enemies to laugh who are also wearing this item
    • Critical hits do no damage
    • Be the life of the war party with these laugh-inducing punch-mittens.
    • On Kill: 5 seconds of 100% critical chance
    • -20% slower firing speed
    • When weapon is active:
    • +30% damage bonus
    • +50 health restored on kill
    • 30% damage vulnerability on wearer
  • Taunts
    • Toggleable Taunt
    • Take your anger and cooking to the next level. Which is the floor.
    • Heavy Taunt
    • Toggleable Taunt
    • Community Created Heavy Taunt
      Get Pushkin, comrade! Own the means of lactic acid production!
    • Toggleable Taunt
    • Community Created Heavy Taunt
      Skip leg day forever with this infinitely-loopable bicep blaster.
    • Toggleable Taunt
    • Heavy Taunt
      Win debates like ancient philosophers in the time before language but after tables.
Engineer
  • Primary
    • Gain 2 revenge crits for each sentry kill and
      1 for each sentry assist when your sentry is destroyed
    • -50% clip size
    • No random critical hits
    • Revenge crits are lost on death
    • Does not require ammo
    • Projectile cannot be deflected
    • On Hit: Victim loses up to 10% Medigun charge
    • On Hit: Victim loses up to 20% cloak
    • Deals only 20% damage to buildings
    • Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
    • Alt-Fire: Use 100 metal to pick up your targeted building from long range
    • Fires a special bolt that can repair friendly buildings
    • -34% clip size
    • -50% max primary ammo on wearer
    • Self mark for death when hauling buildings
    • 4-to-1 health-to-metal ratio when repairing buildings
    • On Hit: damage dealt is returned as ammo
    • No reload necessary
    • 10% increased damage to your sentry's target
    • Per Shot: -30 ammo
    • Uses metal for ammo
  • Secondary
    • Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
    • No reload necessary
    • No random critical hits
    • Per Shot: -5 ammo
    • Uses metal for ammo
    • Take manual control of your Sentry Gun.
      Wrangled sentries gain a shield that reduces damage and repairs by 66%.
      Sentries are disabled for 3 seconds after becoming unwrangled.
  • Melee
    • Upgrades, repairs and speeds up construction of friendly buildings on hit
    • Press your reload key to choose to teleport to spawn or your exit teleporter
    • -50% metal cost when constructing or upgrading teleporters
    • Construction hit speed boost decreased by 50%
    • 20% less metal from pickups and dispensers
    • Being a tool that eliminates exertion by harnessing the electrical discharges of thunder-storms for the vigorous coercion of bolts, nuts, pipes and similar into their rightful places. May also be used to bludgeon.
    • +25 max health on wearer
    • Sentry build speed increased by 150%
    • Third successful punch in a row always crits
    • No random critical hits
    • Replaces the Sentry with a Mini-Sentry
    • +15% faster firing speed
    • Construction hit speed boost increased by 30%
    • -25% damage penalty
    • 20% slower repair rate
    • -33% damage penalty vs buildings
    • On Hit: Bleed for 5 seconds
    • No random critical hits
    • 20% fire damage vulnerability on wearer
  • Taunts
    • Toggleable Taunt
    • Engineer Taunt
    • Toggleable Taunt
    • Engineer Taunt
    • Toggleable Taunt
    • Community Created Engineer Taunt
      Celebrate one of the two things everyone remembers from the 1972 Burt Reynolds classic, Deliverance.
    • Toggleable Taunt
    • Community Created Engineer Taunt
      Pound the ground and your ability to have children into submission with this groin-liquefying taunt.
  • PDA
Medic
  • Primary
    • On Hit: Gain up to +3 health
    • -2 health drained per second on wearer
    • No headshots
    • -75% max primary ammo on wearer
    • Fires special bolts that heal teammates and deals damage based on distance traveled
      This weapon will reload automatically when not active
    • -15% damage penalty
    • While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
  • Secondary
    • ÜberCharge grants 100% critical chance
    • +25% ÜberCharge rate
    • ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
    • +40% heal rate
    • +10% ÜberCharge rate
    • 50% max overheal
    • Mirror the blast jumps and shield charges of patients.
    • +67% ÜberCharge rate
    • Press your reload key to cycle through resist types.
      While healing, provides you and your target with a constant 10% resistance to the selected damage type.
    • -66% Overheal build rate
    • -33% ÜberCharge rate on Overhealed patients
    • ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
  • Melee
    • When weapon is active:
    • +3 health regenerated per second on wearer
    • Alt-Fire: Applies a healing effect to all nearby teammates
    • -20% damage penalty
    • Allows you to see enemy health
    • -10% slower firing speed
    • 'Do no harm.'
    • On Hit: 25% ÜberCharge added
    • -20% slower firing speed
    • Collect the organs of people you hit
    • -10 max health on wearer
    • A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.
  • Taunts
    • Medic Taunt
    • Toggleable Taunt
    • Community Created Medic Taunt
    • Remind those ungrateful bastards how valuable your Medic skills are by striking a heroic pose accompanied by an angelic choir, beams of divine light, and a flock of doves.
Sniper
  • Primary
    • Base charge rate decreased by 50%
    • Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
    • Charge and fire shots independent of zoom
    • No headshots when not fully charged
    • -10% damage on body shot
    • Gain Focus on kills and assists
    • Press 'Reload' to activate focus
      In Focus: +25% faster charge and no unscoping
    • -20% damage on body shot
    • Heads will roll.
    • On Full Charge: +15% damage per shot
    • On Full Charge: Projectiles penetrate players
    • Cannot fire unless zoomed
    • Fires tracer rounds
    • +25% charge rate
    • On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level.
      Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
    • No random critical hits
    • No headshots
  • Secondary
    • Secondary fire when charged grants mini-crits for 8 seconds
    • Dealing damage fills charge meter
    • -20% clip size
    • -25% slower firing speed
    • No random critical hits
    • +4 health regenerated per second on wearer
    • No flinching when aiming and fully charged
    • Knockback reduced by 20% when aiming
    • +50% fire damage resistance on wearer
    • Immune to the effects of afterburn
    • Coated enemies take mini-crits
      Can be used to extinguish fires
    • Extinguishing teammates reduces cooldown by -20%
    • Blocks a single backstab attempt
    • -100% maximum overheal on wearer
  • Melee
    • When weapon is active:
    • Crits whenever it would normally mini-crit
    • No random critical hits
    • 20% damage vulnerability on wearer
    • 25% increase in damage when health <50% of max
    • -25% decrease in damage when health >50% of max
    • On Hit: Bleed for 6 seconds
    • -50% damage penalty
  • Taunts
    • Toggleable Taunt
    • Sniper Taunt
    • Sniper Taunt
    • Sniper Taunt
    • Sniper Taunt
Spy
  • Primary
    • Crits on headshot
    • -15% damage penalty
    • -20% slower firing speed
    • No random critical hits
    • Critical damage is affected by range
    • Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
    • -15% damage penalty
    • No random critical hits
    • +20% damage bonus while disguised
    • Attacks pierce damage resistance effects and bonuses
    • -20% slower firing speed
    • No random critical hits
    • +40% cloak duration
    • +15% cloak on hit
    • -20% damage penalty
  • Sapper
    • Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise
    • Reverses enemy building construction
    • -100% sapper damage penalty
  • Melee
    • Attack an enemy from behind to Backstab them for a one hit kill.
    • +30% cloak on kill
    • Gain a speed boost on kill
    • -25 max health on wearer
    • On Backstab: Absorbs the health from your victim
    • -55 max health on wearer
    • Start off with low health
      Kill somebody with this knife
      Steal all of their health
    • On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
    • Backstab turns victim to ice
    • Melts in fire, regenerates in 15 seconds and by picking up ammo
    • It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
    • Upon a successful backstab against a human target, you rapidly disguise as your victim
    • Silent Killer: No attack noise from backstabs
    • +33% cloak drain rate
    • Normal disguises require (and consume) a full cloak meter
  • Watch
    • Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies
    • Cloak Type: Motion Sensitive.
      Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
      Cloak drain rate based on movement speed.
    • +100% cloak regen rate
    • No cloak meter from ammo boxes when invisible
    • -35% cloak meter from ammo boxes
    • Cloak Type: Feign Death.
      Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance.
    • +50% cloak regen rate
    • +40% cloak duration
    • -50% cloak meter when Feign Death is activated
  • Taunts
    • Spy Taunt
    • Spy Taunt
      Bump and hustle over the buried gibs of your enemies.
    • Toggleable Taunt
    • Community Created Spy Taunt
    • Toggleable Taunt
    • Spy Taunt
      Sneak around with the original stealth device.
      Use Forward and Back keys to move
      and the Strafe keys to rotate.